COD VANGUARD: Season 1 starts today and brings several updates - patch notes
Card fight !! Vanguard (Japanese: カードファイト!! ヴァンガード, Hepburn: Kādofaito !! Salgado) is a Japanese multimedia franchise business developed in cooperation among Akira Ito, Satoshi Nakamura, Mitsubishi Tamara, and also Bushido president Takashi Kidnap. It currently includes numerous anime television series, a main trading card game, a manga collection, and also an anime/live activity movie.
Call of Duty: Vanguard starts today, December 8th, in its first live season. Tomorrow, the 9th of December, the next big patch comes. Developer Sledgehammer Games has introduced all changes in an English blog and announced more for the future. Mango tells you what changes everything.
What is changed with COD Vanguard Season 1? After starting COD Vanguard Season 1, changes in stages should happen:
The first patch after the start of COD Vanguard Season 1 will be released on 9 December. This changes smaller problems with the mortar fire kill streak, map shipment and connecting with lobbies.
Other outstanding changes with weapons balancing come at a still unknown appointment. These adjustments are still known.
On December 6, the 1st patch came within the framework of Season 1. The patch Notes we count here again in German.
The Season Content is also available at 6 pm on December 8th. All information about the Season and for the Pacific Update of War zone can be found in our overview for Season 1:
All changes in the patch of 9 December in German
The patch on 9 December should only improve a few things:
Performance & connection: Improved stability when connecting to lobbies. Motto fire: Improves the visibility by reducing smoke effects that fill the whole screen. Therefore, players must be closer to the mortar fire to be affected. Map — Shipment: Spawn logic has been adjusted to prevent spawn traps.
All changes that should come later
This should be changed in the future: Even after 9 December, further changes should come into play. These concern weapon balancing. An exact date is not yet available for these changes.
Weapons
General: Loadouts using 7-ball magazines were corrected so that the amount of ammunition is divisible by 7.
Balancing
M1 Grand: Recoil reduced Type 99: Better twitch resistance Lower pagans Even small caribous ammunition can kill with a breast hit. Three line gun: Lower pagans
KAR98K: Even small caribous ammunition can kill with a breast hit. Weapon attachments for sniper rifles: Hollow tips ammunition has a smaller range Tilting: Small caribous ammunition now reduces the range instead of the damage Shotgun: Bullet-and-shot ammunition has better analyzed time, makes fewer headshot damage Fine munition makes less headshot damage
The patch notes from the update on December 6 in German
What happened? Already on December 6th there was the first, preparatory patch for Season 1. Here are all patch notes for the multiplayer of this update in German:
Multiplayer
Weapon support: The weapon support was generally improved. Players had reported that there were problems with the support height and could not support themselves on some objects. Weapons forge: Players can now save their own weapon plans The camera position for some weapons and essays has been adjusted. Weapons in the game: A bug was removed where players are spawn with invisible weapons A bug was removed where the wrong skin was displayed by the combat sign when it hung on the back. XP: Sniper rifles get more XP camouflage: Instead of 5 kills without dying, players now have to collect kills in the lie for new blinds from the triple rifle Dead mailbox: A bug was removed, with which player could always get their highest kill streak The recharge time has been doubled Goliath: It's easier to see if a Goliath comes from your own team Flammnaut: Flammnauts can recognize better from which direction they are made Fire bombs approach: The problem that players could not recognize where the fire effects started was resolved. So far, players have taken damage, although they were not in the flames. Combat dogs: A faulty animation for whistling has been adjusted UI: The kill streak display flickers less Challenges: The challenge Stored Veteran — Achievement X Eliminations in Hardcore Modes now counts the eliminations Progress: A problem with which some players could not unlock the crosshairs, was solved Map — Demeans: An exploit with which player could leave the map was removed
MAP — OASIS: An exploit with which player could leave the map was removed Map — Tuscan: A rare problem where players are spawned outside the map was removed MAP — NUMA: A rare problem where players are spawned outside the map was removed Clan UI: A bug where the player names were not visible in the clan menu, was removed Menu: Players are warned when you want to use a 2xp token during a double XP event. Performance & connection: Improved stability when connecting to lobbies.
Campaign
Stalingrad: Removes a bug where the game crashes when Molina helps a NPC. The Fourth Reich: Removes a bug where the game crashed after an intermediate sequence.
Zombies
Progress: A bug that made players possible to unlock the dark ether camouflage was removed. Pack A-Punch: A problem that it does not make possible to completely refund 10-shot shotgun with an animation has been solved A problem in which weapons falsely displayed as Pack A-Punch Level 1 was removed Gameplay: Numerous exploits with which the map could be left, were removed. Stability: A problem with stability in connection with the frosty was repaired A stability problem that occurred with multi-kills with equipment was removed
These are all patch notes in German, which has announced Sledgehammer Games in the framework of the Season 1 start.
How satisfied since you have with the patch notes? Do you miss something in the list, which disturbs you very much? Are you enough of the weapons adjustments? Let's know us in the comments.
What's new off the patches in Cod Vanguard Season 1, you will learn in our article:
COD VANGUARD displays Roadmap of Season 1 — with 5 new weapons and map classics
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