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Maybe VR isn't dead after all... - Valve Index Review

The VR HMD of the valve 'valve index' is recorded in the steam in images.

The valve revealed the results of the statistics of the steam hardware usage of the March version of March 2022. Steam VR usage of Steam VR usage of Meta Quest 2 (former Oculus Quest 2, and less than 2) was 47.35%, which increased by 0.27% slight than last month. It is a record that does not reach the last month, which recorded a unique growth of more than 1%.

The most prominent record in this month indicator is the growth of valve indexes (hereinafter referred to as an index). Indexes have already been in the second factor of 'Steam VR', which has been chasing the follower of Quest 2 in October 2021, but its growth was not in quest 2. However, in March 2022, the index of Quest 2 is achieved a number ahead of the growth width of Quest 2. The usage index of the index rose 0.66%, 15.09%.

If the current trend is steadily steadily, the index has the potential to be the only opponent to prevent the meta solo. If the market is further enlarged, the current gap will be expected to shrink more rapidly if the market is further enlarged to a few countries that have not been done in the future, including domestic domestic market.

On the other hand, the steam hardware usage irradiation that the valve is released every month is an investigation that displays devices connected to the PC during that period, which can not be determined whether the device is actually frequently used. In addition, since the number used in the official store of the other platform is not included, it is not necessary to indicate the market share of the entire market.

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