Nintendo Switch Live Alive The impressions of the learners and the first visitor. When you play Stray with Steam Deck. Enjoy Nobunaga's Ambition / Shinsei with the Takeda family. This week's gaming

Now Gaming is a corner where you write the game that each writer plays that week every Sunday. This is the 346th time. Take care of sleep.

I want you to add photo mode

Play Stray this week. The compatibility with Steam Deck is confirmed and can be played without any problems. It seems that a compatible review will be conducted prior to the distribution of titles with a high level of attention. The performance of this work on Steam Deck depends on the scene, but all the highest settings are about 15fps. It is a gag. Therefore, if only the resolution scale is lowered to 100%, it will be around 30fps. Furthermore, if you lower all effect quality, shadow quality, texture and mesh mesh quality inside, it will be like a 50fps level. If you restrict too much, you will feel uncomfortable with the cat's mofumofu feeling.

By the way, the DualSense controller of PS5 can be used, but even if you apply nails, the adaptive trigger will only vibrate. The sound is not heard from the built-in speaker. I hope it will respond someday. by. Taijiro Yamanaka

The movie of the tin King is a must-see

I'm playing the HD-2D remake version of Live Alive. I am not an original version of the generation, but I have played a virtual console version on WiiU. I was looking forward to this remake, but for now I am impressed by the perfection that does not disappoint. I played a long time ago, but I was surprised that I remembered the details of the items, such as the location of the item and the location of the hidden elements. In the original version, if the 2D map is converted into an HD-2D, the feeling of the place you know but you know is strong and interesting.

Only a few parts are finished yet, but basically, I feel that it is a work that is basically faithful to the original version, without adding extra elements and enhanced the graphics and production surfaces. What I personally felt nice was the menu screen that opens with the X button. On the right side, there is a party member lined up with the current map. The depictions of these characters are elaborate, and the motion may change slightly depending on the scene. My personal favorite is the talloi in the near future. I love the face that leisurely yawning. Penguins's Nobuo's CV was perfect, and I felt that it was a character that was even more attractive in the remake version. by. Aki Nogishi

1 Not

This week, I was playing the Rogue Light Dice RPG I want to go on to brain muscle magic. This work is an RPG that uses a dice and fights for action judgment. The protagonist is a wizard girl who mainly deals with body strengthening magic. She came to the forest for some reason, and she beats a monster hidden in the forest to fulfill her purpose within 24 hours.

Her hero's skill is divided into magic/head/body/arm/arm/leg attributes. In the battle, start with a status or higher judgment, shake the dice for each part of the body, and choose which dice to use for which skill. First of all, it is the same as DICEY DUNGEONS to shake the dice and use it, but the hero's turn is divided for each part of her body, so it feels different. Other than the battle, every time you go deep into the forest, battle and random events occur. Considering how to use time and experience value, we will strengthen the hero while facing random elements.

In this work, you can interfere with the dice's eyes with the magic that consumes MP. On the other hand, there is also a head skill Gachi brain muscle that gains buff at the expense of MP. Anyway, although the enemy is defeated by physics, there are some build directions. While feeling the image of TRPG somewhere, such as not trusting the eyes of the dice, I was troubled by the use of experience points alone, and I was full of rogue light. This work is the 14th participation of Udicon currently being held, and is now available as a free game. by. Keiichi yokoyama

Easy to play and deep

This week, I was playing Nobunaga's Ambition / Shinsei. This work is the 16th in the series. Tutorials are naturally introduced in the game in the game, so even new players can start playing without being prepared. Although the system itself is easy to remember, each system is intertwined and it is quite depth. In particular, regarding policies, we are worried about which one should be prioritized, given the balance with domestic politics. It seems that you need to try various things and grab your own strategy.

The daimyo uses the Takeda family for the time being. Due to the influence of the taiga drama I had seen in the past, my thoughts on vassals are Hitoshi. In addition, Kansuke Yamamoto has been talking about a plot. The castle of Hara Toran is full of training grounds. Due to systems such as characteristics and castle policies, you can get a glimpse of the individuality of the warlords even in non-war situations. In addition, some special policies are prepared for some great families. The personality of each daimyo is also outstanding, and I am looking forward to playing with another daimyo from now on. By the way, in this work, Tsushima Souya appeared in Nobunaga's Ambition and Star Record. From that island that everyone protected, we can aim for the unification of the world. However, the impression that human resources are increasing more than the conventional series. Playing in Komona is likely to be a harsh challenge. by. Hideaki FUJIWARA

Original story of Heart This is this ~

Play Live Alive on Nintendo Switch. I played the trial version, but the knowledge I know is that Megalomania is super cool. I cleared a few parts at once, but it was really interesting. Each part has a different view of the world, and the gimmick is different, and the balance is different. So, it is recognized that another game is tightly packed. There are places where you can feel old, such as games and fragments, but in addition to the HD-2D visuals, the sounds and pictures are very comfortable, and the fun is more fun than stress. It is interesting to be able to enjoy a number of unknown events that are not seen these days and do not know whether it is meaningful in a modern environment.

Impression that it is an excellent work that has been reputed as a first-time player. Since each chapter is independent, the cycle as a game is shorter, and the tempo proceeds and the starting and conjugation ends easily. I am glad that it is easy to get started and it is easy to resume. This week, Xenoblade 3 was prepared, so I was worried that both were going well, but I felt that the story was separated to some extent, so I felt it would be separated.

By the way, in the end of the Tokugawa edition, I went to a hidden enemy event, and as a result I could not go back and return, and it was packed in a game. It seems that such a trap-like side of such an old game is also preserved as it is. There is nothing special about this specification. For the time being, I decided to save frequently even if there was an auto save. (After that, I was told by another writer how to escape from the clogging 7/24 14:30 by. Ayuo Kawase

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